Tweak
(Illusion/Phantasm)

Range: 10 feet
Components: V,S
Duration: Instantaneous
Casting Time: 1
Area of Effect: One creature
Saving Throw: Special

 This cantrip causes the victim to feel the sensation of being "tweaked" as if by an unseen forefinger and thumb. The portion of the body being tweaked must be seen by the wizard and be uncovered by armour. The wizard must either save vs. spell or make an Intelligence check to avoid losing concentration. Other intelligent, small, and medium sized creatures must make the same save or check or be distracted for one round. The wizard must make a tweaking motion with his hand in order to affect the spell.
